Portable Hereclea

Kicking the new rules around play-test style, I decided to try a Rome vs Pyrrhus battle.  Hereclea is always a good test battle since it can be played on a flat, featureless plane.  I made the opening moves that the Roman commander did along with the response as Pyrrhus heard word that Roman cavalry had crossed the river.

At the end of turn 1. Rome has the only unit on the board. They move the cavalry forward at top speed. Pyrrhic cavalry enter at the bottom of turn 1.

At the end of turn 2. Rome wins the initiative and enters the board with the rest of their army. They wisely hold back their cavalry. Pyrrhus follows suit.

End of turn 4. There was a small amount of skirmishing. The Epiriot light infantry takes a hit as it has no room to escape. The Roman left flank is turned. Fighting in the middle is inconclusive.

Turn 5-6. The Epiriots easily wrap around the Roman left with their light cavalry. Only luck allows the Roman allied unit to survive as long as they do. Center continues to sway to and fro.

Turn 7-9 The Epiriots drive back the Romans in the center. They realize that that Pyrrhus can slide right and engage again pinning the Roman legionaire against the Epiriot light cavalry. This turned into a fatal mistake. The Roman commander had Pyrrhus pinned against his own unit. It was hit twice and was eliminated. In the ensuing At the bottom on turn 9, the Epiriots manage to kill the Roman Legionaire. Both armies pass exhaustion at this point and the battle is over.

Rome wins 9-8 in a close struggle.  This battle could have gone either way.  The Epiriots made a fatal mistake with their general and one unit blocking their own retreat.  The battle really felt like an Ancient battle as described in some of the primary sources.   Lots of scrumming in the middle with some maneuvering on the flanks.

8 Responses to Portable Hereclea

  1. Prufrock says:

    Looks very good, John!

  2. One of my favourite battles! I have on file a modified version of my rules to play on a 8×8 grid and worked out the Heraclea scenario for it (looks very similar to yours!) but never got around to playing it. I do really like the idea of Ancient games on an 8×8 grid. I am jealous you have done so 🙂

  3. acarhj says:

    Hey Shaun. If you are crunched for time, you definitely should give this a go. The battles are over within an hour. Probably even a little less. I am findings so far that the games last about 10 turns or so. Setup is also much quicker. One Hour Wargames scenarios work reasonably well though some scenarios may require a few extra special rules. Certainly Hereclea is a good one to try since it is a flat battlefield!

  4. John,

    Where can I find the rules? No doubt they are probably right in front of me, but I can’t seem to locate them.


  5. Whoops, I just realized they are your own d6 Ancients, right? (I DID say they were right in front of me…Fortunately, nothing gets past this razor-sharp mind once I’ve run after whatever just did.)


  6. acarhj says:

    Um…er…if you are looking for AD6, yeah. Top of the page. If you are looking for Portable Wargame Ancients, I think a google search is in order. It shoud get you a couple of incarnations of Portable Wargame Ancients.

  7. Stephen O'Leary says:

    Where is Pyrrhus in the Ad6 army lists?

  8. acarhj says:

    Use the Successor lists. It is generic enough so that you can make what YOU think is a Pyrrhic army.

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