Being that all of the Portable Wargame variants I do will be sharing the same stable of rules, I figure it might be better to make a tool kit from which to design from. Units and special abilities can be separately defined and combined to make new and interesting units for any game era.
Type |
Strength |
Move |
Melee |
Heavy Infantry |
4 |
2 |
4 |
Unarmored Infantry |
3 |
2 |
5 |
Light Infantry |
2 |
2 |
6 |
Heavy Cavalry |
3 |
3 |
4 |
Light Cavalry |
3 |
3 |
5 |
Special rules
Armored counts as being in cover against missile combat.
Bows have a range of 3 and hit on a 5+. 6+ to hit in close combat.
Furious Charge +1 move space if unit is moving to close combat this move. +1 to hit if unit moved to close combat, including follow-ups.
Impetuous Must follow up if option is available. Must close combat after the followup.
Longbows/Crossbows ignore armor. Treat as bows.
Mixed Missile have a range of 2 and hit on a 5+. 6+ to hit in close combat.
Phalanx Cavalry may not attack a phalanx from the front.
Shield-Wall counts as being in cover against missile combat from the front.
Skirmish In close combat skirmishers must take the retreat option if available.
Vulnerable Flanks flank/rear bonus against this unit is +2.
Some examples:
Roman Legionaires would be heavy infantry. They would have the Armored special rule. At this level, I would not worry about any sort of Roman line relief. This is such a high level game, that sort of detail is not appropriate.
Hellenistic infantry would be heavy infantry with Armored, Phalanx and Vulnerable Flanks special rules. Are they Hoplites or Phalangites? At this level, we don’t care. You could make some fiddly rules to mimic the slightly different fighting styles but ultimately at this level, the net effect would be 0.
Warbands might come in one of two flavors. The common warband might be unarmored infantry while the “soldurii” might be heavy infantry. Either way, they would get the furious charge special rule.
There are a few outliers that need to be considered. Elephants almost certainly would be powerful. But there should be some risk of them rampaging through friendly lines when they have been hit. How does one handle scythed chariots? Should they even be considered at this level? Other chariots both light and heavy? Are they like cavalry that is limited to clear terrain? Should camels fight the same as corresponding cavalry types?
Assuming the above rules are balanced (and that is a big assumption), this is about 80% ready for the Classical and, dare I say, Medieval period.