My son and I have been playing a few games this weekend. This is not his first wargame. We’ve played simple battle games and fellow TMPr’s house Matthew/45thDiv with him and his son. This is probably Jack’s first “serious” wargame at our house, where measurement and actual miniature positions for terrain effects matter. Here are the rules we used.
- Magic: Once per GAME, a spell caster may cast a fireball. It can affect up to 3 miniatures within close proximity of each other. Magic has a range of 12″. The figure(s) affected get a saving through of 2 or less. Once per TURN, the caster may cast freeze. This will temporarily disable the target for its next turn. It also gets a save like with fireball. The frozen figure has a penalty of 1 on its armor save during combat.
- Movement: All figures get a move of 6″ with the following exceptions. Dwarves and Hobbits only move 4″. Wargs and other cavalry move 8″.
- Terrain: Climbing hills costs 1″ of move to cross a contour line. Goblins, Dwarves and Hobbits are unaffected. Woods reduce movement by 1″. Elves are unaffected.
- Missile shooting: Range of bows is 12″. Hand hurled weapons is 6″. Hit number for Elves and Longbowmen is 2 or less. 1 for Goblins.
- Melee: Figures in contact may strike at an enemy. Good Heroes hit on a 4 or less. Other elves hit on a 3 or less. Goblin warriors hit on a 2 or less. Goblin archers hit on a 1.
- Saves: When a hit is scored from missile shooting or melee, the target is entitled to an armor save. 4 or less for Good Heroes, 3 or less for Evil heroes, Wargs and Elven Warriors. 2 or less for Goblin warriors and Elven archers, and 1 for a Goblin archer. In woods, or other blocking terrain, the armor save is increased against shooting or for the first round of melee combat.
- Morale: Goblin groups run away when they lose half of their figures or more.
Our games were generally a simple escort mission like The Hobbit or the Fellowship of the Rings. The good guys have a Hobbit, several elven warriors and archers, a Hero and a Wizard. Jack picked up the nuances of the game quickly. We started simple with a handful of Elves vs a handful of goblins. We then added the Wizard. Finally I added a few more goblins including a few more Wargs to make the game more exciting. The object was to get the hobbit safely over the bridge or to the far board edge. If the hobbit died, the game was over. Jack always took precautions to ensure the little guy was guarded the whole way.
The games often have river crossings and woods to hide in and usually feature a prominent hill.
I think changing the morale rules to more than half should make the game a little tougher the last couple of outings, he did really well and cleaned his old man’s clock. I’m starting to develop an inferiority complex. 😉 Good times were had by all. On a final note, my daughter Mary also joined the fun for a game this afternoon. Not quite to her liking but I think she still had some fun. She is a kinder and gentler soul. War is really not her thing.