I have created a new QRS based on a suggestion from a friend. Many of the unit advantages are outlined on this card so that you can (hopefully) play the game from the card alone with minimal rule look-ups.
I have also revamped the core rules slightly. There is no longer a ‘Throwing Weapons’ advantage. Instead, close contact missile weapons, such as the pilum, will be lumped into the ‘Charge Bonus’ advantage. The reason I did this was that I felt that there were too many advantages to remember already and the ‘Throwing Weapons’ advantage added nothing more than another game mechanic to remember.