Black Powder Wars: Combat Modifiers

There are certain situational modifiers for combat and morale in Black Powder Wars.

Combat Modifiers

+1 for hight advantage. This is for shooting or close combat.

+1 firing at close (canister) range.

+1 attacking a flank

-2 for firing at long range. Infantry firing with ranged combat always fire at long range.

Morale modifiers

+1 Defending works or in cover

+1 defending heights

+2 defending fortifications

+1 Commander is attached

-1 Out of command radius of a commander

-2 Being attacked from the flank or rear

Remember, failure of a morale check by 1 or 2 results in 1 step loss of morale (ie good order to disorder or disorder to route). A morale check missed by 3 or more results in a two step loss in morale.

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