More Ancients D6 Goodness

I have created a new QRS based on a suggestion from a friend.  Many of the unit advantages are outlined on this card so that you can (hopefully) play the game from the card alone with minimal rule look-ups.

I have also revamped the core rules slightly.  There is no longer a  ‘Throwing Weapons’ advantage.  Instead, close contact missile weapons, such as the pilum, will be lumped into the ‘Charge Bonus’ advantage.  The reason I did this was that I felt that there were too many advantages to remember already and the ‘Throwing Weapons’ advantage added nothing more than another game mechanic to remember.

2 Responses to More Ancients D6 Goodness

  1. Dave says:

    Cool! I’ll have to check the updates out!

  2. acarhj says:

    Rules updates are pretty minor. The only other thing I forsee doing is rewording what a formation is.

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