Some folks like at least a little friction in there games. Friction provides some uncertainty to the gamer so that he or she is unable to make the perfect move. Essentially, their troops will not do exactly as they wish. Taking an idea from the Black Powder series of games, we can add variable movement rules. Rather than have commanders with command ratings, we will just allow a unit to move a variable amount of inches. The kicker is that the player must declare the intent of the move before the dice are rolled. If he says he wishes to charge an enemy but then rolls a number that does not allow his unit to make contact, he is still obligated to move the unit as far as possible.
In the basic game, units move 6,8,10 and 12″ for heavy infantry, loose order infantry etc, heavy cavalry and light cavalry respectively. We can gauge these move distances based on the roll of several D6 taking the averages to come up with similar distances.
- Heavy Infantry 2D6-1
- Light Infantry, Warbands, Peltasts, Elephants etc 2D6+1
- Heavy Cavalry, Light Chariots 3D6
- Light Cavalry 3D6+2
To this we can add group movement. Up to 3 units in line and within 2″ of the next unit in the group may move as one unit. One toss of the dice based on the slowest unit determines how far the group moves. Group moves can only be straight ahead.