A Quest into the Bad Land Part 2

Continuing from part 1.  Bertie had made his escape.   The rest of the party would follow up.

Things were getting hot. 13 new minions were reinforcing the enemy. They all seemed to be coming from one tribe now. This would be a tight escape.

Drastic measures he said. Roll three dice he said. And this is how a second reinforcement card was drawn…with another 15 minions, this time blocking the path ahead.

Maynard gets his act together and throws a well aimed fireball despite the -2 manaflux.

A couple of arrows from Jack’s bow, another fireball and Sir John had mop-up duty.

Stepping over the chard and hacked remains, the rest of the party made it to safety.

The party escaped a surprisingly tough fight.  One member was knocked down but his wounds proved superficial.  In the end, with some loot from bodies and the treasure cache, the party ended 97 coins and a total of 5 XP, 1 from finding an item of interest and 4 for completing the mission.

One Response to A Quest into the Bad Land Part 2

  1. Shaun Travers says:

    Yay! Part 2! Still have not tried S&S 😦 but still on the list 🙂

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