The last 10 turns took a little over an hour to play out.
I ended the game after turn 14. The Confederates were in better shape but were clearly not going to take the town on Turn 15. It was a fun little game and my suspicions were confirmed. One Hour Wargames scenarios can work well for a good many games. I’ve played it with Dux Bellorum, Throw me a 6 and now On to Richmond.
OTR played out well. The new melee system needs more testing. I did not get any overwhelming victories but mathematically, they should happen. Even with a marginal victory, it is a good way to eject an enemy from their defenses. My one messup was that I apparently did not scale down movement. Movement rates were as per the original game but shooting ranges were essentially halved. I’ve been using a simple modification where each additional morale marker drives a unit back 1 move. With the larger moves, that means that a unit would fall back more quickly than intended and might make it impossible for an enemy to march forward and give fire. I’ll slow everything down by half.