The title is a little clumsy but that is exactly what it is!. I managed the first five turns of scenario 10 of One Hour Wargames. The situation has the Yankees fighting a delaying action and protecting a town. The Rebels have to advance through a narrow gap flanked by trees and an impassible mountain. The game is moving along at a good clip.
Union forces consisted of 4 infantry brigades in 2 divisions, a rifled artillery battery and a cavalry brigade.
The Confederate forces consisted of 3 infantry brigades, 2 crack infantry brigades and a smooth bore artillery battery.
I made any crack unit (Zuoaves as they are called in OHW) have a combat value of 4. The other brigades are either trained or veteran, randomly determined. As it turns out, all regular infantry on the field are veterans. I determine the combat value of a unit at the first time the unit grade is needed. Seeing the elephant.
The Union started the fight by inflicting some losses on one of the Confederate brigades. The battle ebbed and flowed through turn 4 with the Union brigades grudgingly giving ground. At one point, a Confederate brigade made an uncontrolled charge and got one a minor victory over a Union brigade in melee. The gap was so narrow that the crack brigade formed a reinforced line and took its chances with the dice roll for shooting, as it could only bring 4 stands to bear. Turned 5 went to the Confederates. The picture below says it all.
I will hopefully have a conclusion tomorrow.