My son and I started a cooperative game tonight. I think this may just do the trick. We setup a fairly wooded board with a ruin and a hobbit hole. There is also a river which, ultimately, needs to be crossed to end the game. There are 6 treasure locations which, incidentally, are also spawn points. As per the solo rules, a monster spawns every turn. Our wandering monster table is 1-5 Goblin (Thug) 6-10 Orc Warrior (Infantry) 11-15 Warg with Rider (Infantry that moves 10″) 16-19 Nazgul on foot (Wraith) 20 mounted Nazgul (Wraith with a 10″ move).
The 4 hobbits are based on the thug with only a +1 fight and a +2 shoot. They are unarmed except they can throw rocks out to 12″. Gandalf is a Wizard but you knew that, right? Boromir is a barbarian with a 1 handed weapon and a shield (11 armor instead of 10). Legolas is a tracker with a +3 shoot since he is supposed to be a crack shot. Gimli is a templar. Aragorn is a treasure hunter. I suggested to my son that Aragorn have a bow but he nixed that idea. Aragorn behaves like an apprentice without spells. That is he can activate up to 3 figures within 3″ as well as move himself during the apprentice phase. I setup the board and my son setup the figures. I was originally going with everyone starting at the hobbit hole but he setup Aragorn, Gimli, Legolas and Boromir on the opposite side of the board. They have to meet up and escape over the bridge.
This scenario is something of a test game to see how powerful we need to make the encounters. We both agreed so far that the encounters have been easy, probably because of the piecemeal attacks.
We’ve played 5-6 turns so far on a 4X4 board.
So far, 4 wargs with riders and 1 Nazgul have appeared. The Nazgul is wandering in the hills and that suits us fine. 3 of the Wargs have been killed and another appeared on the last turn of the night.
To be continued….