While not all units were available yet (guards need a paint job!) Ian and I played out the Quatre Bras scenario on the battle field to see how the rules would handle some full terrain features. The game flowed well. Ian deployed his Militia in the woods, his Jagers in Gemioncourt and the 1st and 2nd regiments of the 2nd brigade in the open. I advanced more or less historically. I was able to take the farmhouse easily as massed artillery caused significant casualties on the jagers. The Militia gave ground stubbornly in the woods and they held their ground until the Prince of Orange was mortally wounded. At this point, the 5th division arrived. I figured I’d better put it into gear so ordered elements of Bachleus and Foys division on a bayonet charge against the disordered Dutch/Belgian/Nassau troops. I drove them back to the road. I made the 5th pay with a barrage of artillery and was driving the allied line everywhere. My attack petered out at the road and one of the batteries of artillery fired double canister into the side of one of Jeromes line units as it advanced to the outskirts of town. The game degenerated into a tale of two flanks. The Militia units were roughly handling Jeromes elements in Bosu woods while Bachleu’s division gave a good account of itself on the English left.
The battle saw Foy, Jerome and Bachleu all fall in combat. On the allied side, Picton, Perponcher and Slender Billy were casualties. It was a fun game played over two nights. We called it when we realized that it would have ended in a bloody slug-fest. The allies had plenty of infantry and the French plenty of cavalry. Minor victory to the Allies.
Side note: The roads are made of paper. They can be purchased from Wargame Vault. my only gripe is that they slide very easily. Toward the end of the game we didn’t bother straightening them. I may try adding a bit of sand paper to the bottom to see if that helps.