Quatre Bras Battle Report

While not all units were available yet (guards need a paint job!) Ian and I played out the Quatre Bras scenario on the battle field to see how the rules would handle some full terrain features.  The game flowed well.  Ian deployed his Militia in the woods, his Jagers in Gemioncourt and the 1st and 2nd regiments of the 2nd brigade in the open.  I advanced more or less historically.  I was able to take the farmhouse easily as massed artillery caused significant casualties on the jagers.  The Militia gave ground stubbornly in the woods and they held their ground until the Prince of Orange was mortally wounded.   At this point, the 5th division arrived.  I figured I’d better put it into gear so ordered elements of Bachleus and Foys division on a bayonet charge against the disordered Dutch/Belgian/Nassau troops.  I drove them back to the road.  I made the 5th pay with a barrage of artillery and was driving the allied line everywhere.   My attack petered out at the road and one of the batteries of artillery fired double canister into the side of one of Jeromes line units as it advanced to the outskirts of town.  The game degenerated into a tale of two flanks.  The Militia units were roughly handling Jeromes elements in Bosu woods while Bachleu’s division gave a good account of itself on the English left.

This is as close as it gets. One of Jerome's brigades gets a whif of grapeshot....twice!

This is as close as it gets. One of Jerome’s brigades gets a whif of grapeshot….twice!

I summoned Obi-Wan to use his Jedi Mind tricks but the English proclaimed that they would have no effect.  :D

I summoned Obi-Wan to use his Jedi Mind tricks but the English proclaimed that they would have no effect. 😀

Brunswick cavalry stalled in front of Bachleu's division.

Brunswick cavalry stalled in front of Bachleu’s division.  Note the last bayonet charge by one of Foy’s brigades.  It would fail miserably and flee the Nassauers.

Kellerman arrives and is put to immediate use.  The Curassiers took close range canister and vaporized.  The Dragoons faltered and never charged home.  Lucky Nassauers!

Kellerman arrives and is put to immediate use. The Curassiers took close range canister and vaporized. The Dragoons faltered and never charged home. Lucky Nassauers!

A view of the battle for the woods looking east.  Pack's Hanoverian militia attempt to charge but falter and fall back.

A view of the battle for the woods looking east. Pack’s Hanoverian militia attempt to charge but falter and fall back.

The battle saw Foy, Jerome and Bachleu all fall in combat.  On the allied side, Picton, Perponcher and Slender Billy were casualties.  It was a fun game played over two nights.  We called it when we realized that it would have ended in a bloody slug-fest.  The allies had plenty of infantry and the French plenty of cavalry.  Minor victory to the Allies.

Side note: The roads are made of paper.  They can be purchased from Wargame Vault.  my only gripe is that they slide very easily.  Toward the end of the game we didn’t bother straightening them.  I may try adding a bit of sand paper to the bottom to see if that helps.

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2 Responses to Quatre Bras Battle Report

  1. James Fisher says:

    A great looking and sounding game, John. It was a tough battle for the generals!
    Could you perhaps hold the roads in place with pins (depending on the boards that you are playing on)? We use strips of balsa for roads and hold them in place with pins, but we are playing on a base of foam sheets on top of our table.

  2. acarhj says:

    Hi James,
    Thanks for the kind words! Regarding the roads, I’ve attached some strips of rough grit (60 grit in the US) under the road. It’s not perfect but the roads are tougher to slide around. They do warp a bit but I think a blast of sealant on both sides will cure that problem.
    The foam base for a board is a great idea! I may look into that in the coming months.
    John

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