An interesting tidbit is how many rules sets make a unit degrade. Typically you roll to hit…usually a 4+. Then you roll a save…typically a 5+. That yields a 1/3 chance of hitting. Or, the expected value of 3 hits is 1. Now, many games don’t want to remove a stand straight away. So they make each stand take 2 hits. So now we remove a stand every 6 turns instead. Of course this is pretty broad brush but you get the idea. So, just roll a single roll and be done with it! Ultimately, for me anyway, it’s all statistics. No matter how involved you make the process, it can all be boiled down to a percent chance of succeeding at a task.
A friend of mine has a pet peeve. Some games we play seem to go too far with the rolling of the dice only to arrive at the conclusion that there is no effect. I’ve seen role play game masters do this over and over again. A complete waste of time. Wargame designers are often guilty of this as well. This brings me to the working title and subtitle of the game.
“Throw me a ‘6’!
(What part of ‘I hit’ didn’t you understand?)”