Later Macedonia vs Rome

A pitched battled between Macedonia and Rome.  This took place on flat terrain.  The initial disposition is below.

Rome v Mac Turn Setup

An even fight. Two cavalry, 2 light infantry and 4 heavy infantry per side. Pila vs Pike.

Rome draws first blood hitting the archer with missile shots.  Skirmishers roll 2 dice against no armor.  They scored one 6 eliminating a base.  No retreat required from missile shooting.

Rome draws first blood hitting the archer with missile shots. Skirmishers roll 2 dice against no armor. They scored one 6 eliminating a base. No retreat required from missile shooting.

On turn 3 the Roman velites get lucky and eliminate the Greek archers by killing two more bases.

On turn 3 the Roman velites get lucky and eliminate the Greek archers by killing two more bases.

Lines clash.  The macedonia cavalry defat their Roman counterparts while the Macedonian companions make steady progress on the left.  In the center the pilum has some initial effects scoring a single 6 with the shot on the first two phalangite units.  However on the right the phalangite nearly speaps away their Roman opponent with a first strike of their own.  Things are not looking good for Rome.

Lines clash. The Macedonia cavalry defeat their Roman counterparts while the Macedonian companions make steady progress on the left. In the center the pilum has some initial effects scoring a single 6 with the shot on the first two phalangite units. However on the right the phalangite nearly speaps away their Roman opponent with a first strike of their own. Things are not looking good for Rome.

Unit typically roll 2 dice in combat.  These dice can go up based on the difference in armor, a full second rank of pike, Roman soldiers fighting a second or subsequent round and so forth.  Typically Rome was rolling 3 dice per unit and sometimes Macedon was after the initial contact.  The simple retreat rules in place of traditional morale works pretty well.

End of turn 5

The left phalanx collapses while the right Legionare follows suit. Units are required to follow up a half move when an enemy retreats or is routed. Occasionally this will result in the pursuer to hit the rear of the fleeing enemy if the retreat roll is 4 or more. The unit would retreat that many inches facing away from the enemy.

The battle ebbed back and forth for a full 14 turns.  Both sides were whittled down to a half strength as Rome took apart 3 phalangite units.  The last one surprisingly stayed intact for most of the battle until it was surrounded by Roman units and was destroyed.  That ended the game.

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