Steel Tigers is a new set of miniatures rules intended to be played on a hex grid. Each unit is roughly 1 platoon of tanks or troops. The rules are quite straight forward. Pips are used to govern who can move and when. Units can take up to 3 hits before being destroyed. The first hit will suppress the unit. The second hit will reduce the unit and the third hit will destroy it. Suppression can be rallied off but once a unit is reduced, it remains that way until the game is over. Both effects cause negative penalties for combat. This is the small introductory scenario. It lasts eight turns. The player that controls the most victory locations is the winner. In the basic scenario each player controls 1 battalion of infantry. As you become more familiar with the rules, the scenario suggests a company of tanks and some off-board artillery. This scenario tested out the artillery rules but had no tanks.
The artillery rules are still somewhat up in the air. Mark (the author) suggested that each unit in the hex gets attacked by artillery. Normally the type of unit gets attacked by direct fire, either soft targets or hard targets. So, if you are lucky, artillery can be very deadly. The game was played out on my computer using VASSAL.