Steel Tigers Playtest

Steel Tigers is a new set of miniatures rules intended to be played on a hex grid.  Each unit is roughly 1 platoon of tanks or troops.  The rules are quite straight forward.  Pips are used to govern who can move and when.  Units can take up to 3 hits before being destroyed.  The first hit will suppress the unit.  The second hit will reduce the unit and the third hit will destroy it.  Suppression can be rallied off but once a unit is reduced, it remains that way until the game is over.  Both effects cause negative penalties for combat.  This is the small introductory scenario.  It lasts eight turns.  The player that controls the most victory locations is the winner.  In the basic scenario each player controls 1 battalion of infantry.  As you become more familiar with the rules, the scenario suggests a company of tanks and some off-board artillery.  This scenario tested out the artillery rules but had no tanks.

The start of the game.  The English choose to assault the two flanking towns while leaving the hill to the Germans.  The Germans are going to try and bowl over the English on the left.

The start of the game. The English choose to assault the two flanking towns while leaving the hill to the Germans. The Germans are going to try and bowl over the English on the left.

After 4 turns of fighting and two artillery strikes, the Germans can't seem to slow the English on the right.  The left has turned into s stalemate.

After 4 turns of fighting and two artillery strikes, the Germans can’t seem to slow the English on the right. The left has turned into s stalemate.

The situation at the end of the game.  The Germans lost sight of the victory conditions and had no way of winning on turn 8.  The English were content on sitting on their gains.

The situation at the end of the game. The Germans lost sight of the victory conditions and had no way of winning on turn 8. The English were content on sitting on their gains.

The artillery rules are still somewhat up in the air.  Mark (the author) suggested that each unit in the hex gets attacked by artillery.  Normally the type of unit gets attacked by direct fire, either soft targets or hard targets.   So, if you are lucky, artillery can be very deadly.  The game was played out on my computer using VASSAL.

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4 Responses to Steel Tigers Playtest

  1. Prufrock says:

    This looks quite good. Have you heard of Valor and Victory? It was a free board game (based on the Steel Panthers PC game, I think) that also uses a hex board. It may have been picked up for publishing now though, not sure. Will check this out, anyway.

  2. Dale Hurtt says:

    Are these the WW II hex rules from Crusader Miniatures?

  3. acarhj says:

    Hi Dale,

    Yes these are the new rules. The playtest version to be exact. They are pretty fun so far I must say. My next game I’ll be trying out the tanks.

    John

  4. acarhj says:

    Hey Aaron,

    I’ve downloaded a version of Valor and Victory. Those appear to be a simplified version of Squad Leader. Not a bad thing IMHO. Steel Panthers is along the same scale and scope. Pretty fun PC game though a bit difficult.

    John

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