I had some initial thoughts that after a few ore games I thought maybe were not such a good idea. One thought was that skirmishers, especially javelin armed skirmishers were not any good. True they could get slaughtered in a fight but historically they are simply harassing units. It was thought by several folks that light troops in general should have some sort of evade rules. I am not so certain. In my last fight, my velites were able to shoot and then inflict a few more hits in melee. True they took heavy casualties but I allowed them to retreat through the formed body. I was then able to counter attack with fresh units on the next turn. So I was able to pull back spent units before they were eliminated, and thuse being counted as victory points.
Some units are a bit weak. Specifically, the Punic infantry and Hellenistic cavalry. Though both units were substantial armor, Neil Thomas felt for some reason that they should only have a 6+ armor. And yet, the Roman cavalry have a 5+ armor! Both of these I would change to 5+. Speaking of Punic infantry, I also had a notion that they should be classified as auxiliary infantry. However, I think the Hoplite classification is fine. they can deliver a punch and then start to fall apart when they lose that first stand. I do think the Punic Veterans should be heavy infantry as the Romans are.
Finally, there is the differentiation between Hoplites and Pike phalanx. Hoplites deliver a tremendous attack until the first stand is lost. I think the Pike Phalanx should have a 3+ armor save against non-pike units (frontal only!) until the first stand is lost. This 3+ only applies to melee. They retain the usual 5+ against missile fire.
My next fight shall be Hereclea, the classic matchup between Pyrrhus and Rome.