It occurred to me that Ancient and Medieval Warfare by Neil Thomas could be played as an element based game not unlike DBA. In order to do this, some adjustments need to be made.
- All units are represented with 1 stand.
- All movement rates and ranges are halved.
- The number of dice rolled is based on the chart in the book. Several exceptions need to be made. Scythed chariots and Elephants roll 1/4 the listed number of dice. For Artillery, roll a die as normal. On a 1-3, roll to hit with 1 die. On a 4-6, roll to hit with 2 dice.
- Each unit can take 4 casualties. Elephants and Scythed Chariots take 1 hit. Artillery is overrun if it comes into contact with an enemy unit.
- Each hit causes 1 casualty. Melee casualties cause a morale roll, with 1 check per casualty.
- A unit takes a morale check if it takes a casualty. A failed morale check causes another casualty.
- Battles are played on a 2’X2′ board in 15mm. Adjust accordingly for 28mm.
- Armies start 15cm apart.
You can use the army lists as per the book. You can track casualties in the usual manner. I use colored casualty caps with white equalling 1 hit, blue equalling 2 hits and red equalling 3 hits. You don’t need to represent 4 hits since that will remove the unit.
Dale Hurtt, from the AMW Group, suggested using DBA army lists instead of the AMW lists. You simply choose the army and optional units you want and equate them to the stats for the same army in the AMW rules. I tried this suggestion with the Pyrrhic army vs the Polybian Roman army. I will post a battle report soon.