More lists in the group.

April 8, 2009

I’ve added Anglo-Saxons and Anglo-Danes to the Early Medieval List.  I’ve also added a Generic High Medieval list to the group.  This list contains a menu of units that can be used to form your own list for the middle and later portions of the Medieval period.  It is not all inclusive yet but I hope to add more unit types soon.  For the High Medieval Lists, I would suggest 450 points, but still 1 captain and 1 general for a small game as some of the units get to be quite expensive.  A retinue Longbowman, for instance, is 53 point!

Once I feel these lists are “correct”, I will post them here as well.  If you want to get a sneak peek, join the group and have a look.

John


Some Minor Tweaks

April 7, 2009

After the play tests last night, it has come to light that cavalry are a bit weak on defense.  When doubling up on a unit, the defending player could choose which of the two attacking units to concentrate on.I’ve changed the rules to spread the casualties among the two units.

I’ve also changed the  requirements for shooting from the 2nd rank.  Now, if a formation moves, the 2nd rank may not shoot in the next shooting phase.

Finally, the first two Early medieval lists are in the groups file section.  These are the Normans and Vikings of course.  If you want a sneak peak, join up and have a look.  They will be posted to the blog within the month as well, once some testing has been done.

John


Vikings vs Normans Battle Report

April 6, 2009

This battle was a classic example of how warbands can be spectacular in battle.  Along with the pictures and descriptions, I will take you through some of the game mechanics of Ancients D6.

The Vikings win the initiative and are the attacker.  They setup first.  On the left is a group of 3 Hirdmen supported by 3 Bondi.  The center Hirdman is the General's body guard.  The Normans setup with all 3 Knight units on the left flanked to the right by a Levy Spear unit supported by a Crossbow unit and a Levy Spear unit supported by another Levy Spear unit.  On the right is 3 Retainer units and the extreme right is 2 Skirmish bow units.

The Vikings win the initiative and are the attacker. They setup first. On the left is a group of 3 Hirdmen supported by 3 Bondi. The center Hirdman is the General's body guard. The Normans setup with all 3 Knight units on the left flanked to the right by a Levy Spear unit supported by a Crossbow unit and a Levy Spear unit supported by another Levy Spear unit. On the right is 3 Retainer units and the extreme right is 2 Skirmish bow units.

At the beginning of each game, the players roll to see who will attack and who will defend.  The low roller is the defender.  He sets out the terrain and then the attacker chooses which of the 4 sides he will setup on.

The lines close in.  The Vikings and the Normans both elect to move as quickly as they can while preserving their line order.

The lines close in. The Vikings and the Normans both elect to move as quickly as they can while preserving their line order.

Early on, the only thing to do is advance.  Each unit gets a move and may take another move if given an order.  It is often advisable to to advance in no more than 3 groups of troops.  That way you ensure that everyone gets to move at top speed.

The Normans and Vikings exchange shots.  In the woods, the Skirmishers fight it out with the Bondi Archers.  Both the Bondi and the skirmishers take a hit.  The skirmish unit in the front fails the morale check and falls back a base depth disrupted.

The Normans and Vikings exchange shots. In the woods, the Skirmishers fight it out with the Bondi Archers. Both the Bondi and the skirmishers take a hit. The skirmish unit in the front fails the morale check and falls back a base depth disrupted.

Missile fire occurs after movement.  The closest enemy unit in range is the target.  For each un-hit figure on the shooting unit, the attacker gets to roll 1 die.  Each 5+ result is a hit on the enemy.  The enemy gets to roll 1 die for each hit.  For each die that is equal or greater than the enemy armor, 1 hit is negated.  In the woods, the two archer units close.  As they are less than 1″ apart, they may shoot.  The Vikings are the phasing player so the Normans shoot first-defensive shooting.  They would normally roll 4 dice.  However, the target is in cover.  That’s -1 die per stand shooting.  So the Normans shoot with 2 dice.  They do score a hit.  The Bondi Archers roll 1 die but need a 6 to save.  They take a hit.  The Viking player needs to make a morale check for the Bondi.  There are two surviving figures so that is 2 dice.  There are no other modifiers.  They need to get 1 success (4+) to pass and do.  They then return fire and also score a hit on the Normans.    The Norman skirmishers only have 1 figure and fail their morale check.  They fall back a base depth and are disrupted until their next rally phase when they may attempt to rally.

The Normans hold back on the left and charge with the retainers.  They overpower the Bondi on the right while the bondi on the left is well supported and puts up a fight.  The Captain would be swept away with his unit of Retainers.

The Normans hold back on the left and charge with the retainers. They overpower the Bondi on the right while the Bondi on the left is well supported and puts up a fight. The Captain would be swept away with his unit of Retainers.

Here is a full round.  The Normans try to rally their skirmishers but fail.  However, the back skirmish unit can still move and passes through the front skirmish unit to shoot at the Bondi.  They hold back with their Knight and Spear units.  They want the Crossbow unit to try and soften up the Hirdmen.  The Retainers decide to charge the Bondi and line up so all three units are in contact with the two Bondi.

The Viking gets to shoot in the missile phase first.  The Bondi Archer in the woods fires with 1 effective die but fails to hit.  The skirmisher fires with 1 effective die and hits.  The Bondi fails the Morale check and falls back disrupted.  The Bondi archer in the center manages to get 2 hits on the center retainer but the captain is not hit.   The Norman Crossbowmen fire in the center unit of Hirdmen.  As these units are being supported by another formed unit, they are a massed target.  The Crossbowmen shoot with one extra die.  The score 1 hit.  Had they scored 2 or more, the hits would have been distributed evenly between the front and back units.

The two melees are in the center.  The Norman player elects to fight on the right with 2 retainers against 1 Bondi.  Before combat starts a fear check has to be made as the Norman cavalry all have fear and the Bondi do not.  The Viking player rolls 1 die for every un hit figure in the unit.  If he gets at least 2 successes, there is no effect 1 success causes 1 hit and no successes causes 2 hits.  In the melee there would normally be a base of 6 dice but 1 unit has taken 2 hits so we start with 4 dice.  Each unit gets +1 charging so that’s 6 dice.  They score 4 casualties so the front unit is destroyed and the back unit takes 1 hit.  The return shot is 3 dice and they manage the 1 hit necessary to kill the Retainer.  A leader death check is made and the Norman Captain is killed.  The other combat saw the Norman retainer score two hits but get wiped out itself.

The Hirdmen charge home.  They decide to line up equally with the Normans to help begate the tremendous fighting ability 2 cavalry units can give.

The Hirdmen charge home. They decide to line up equally with the Normans to help negate the tremendous fighting ability 2 cavalry units can give.

The Hirdmen decide not to wait around and charge home.  They line up on the Norman so as to overpower the units before the flank units can react.

It's all over.  The Norman cavalry could not fend off the Viking Hirdmen.  Many hits were rolled and this proved to be too much for the Norman Knights.  Worse yet, the General fell in battle.

It's all over. The Norman cavalry could not fend off the Viking Hirdmen. Many hits were rolled and this proved to be too much for the Norman Knights. Worse yet, the General fell in battle.

The end was quick and painful for the Normans.  They were slowly eking out a victory only to see their army vaporize.  There are two tweaks left to do.  In a combat where 1 unit is meleeing 2 or more units the way it works now is the defending player chooses a unit to fight and all hits go on that unit.  This makes cavalry pretty week.  I am going to try even distribution similar to shooting against a massed target.  The defender will choose a primary melee target and tally casualties as normal.  The casualties will be distributed evenly between the enemies in contact but the odd hit will go to the primary.  Flanking units will get hit last.


Norman, Saxon, Viking army lists coming soon…

March 20, 2009

I’ve decided to finally employ my rather large Norman, Saxon and Viking armies in Ancients D6.  The lists will actually include the three armies mentioned as well as the Welsh.  Here is a rundown of what is in store for this army book.

Normans:

  • Knights – basically shock cavalry that appears in several of the lists already.  These will have the option for veteran status.
  • Retainers – These are younger knights, perhaps without as much experience.  They are not as well armored and do not have the option for veteran status.
  • Spearmen – These can represent raised militia spear or dismounted knights.   Generally, they will be lightly armored but a portion may be upgraded to mail and shield and the armored versions may be veteran.
  • Skirmishers will be armed with bows.  They will also have the option to be crossbow armed, complete with the armor piercing advantage.

Middle Saxons:

  • Hearth Troops – There will only be one or two of this type of troop in the army.  This represents the kings picked men.  Well armed and armored with the option of being veteran.
  • Thegns – These troops represent the nobility of the Saxon lands.  They can be armored and will usually be armed with spear and shield.
  • Fyrd – This is the national guard of the Saxon army.  They have no armor but carry a spear and shield.  Generally they fight pretty well for what they are.
  • Fyrd Skirmishers – These missile troops may be armed with either javelin or bow.

Anglo-Danes:

  • Huscarls – The elite troops of the Anglo-Danish armies.  These men are armed with mail and either spear and shield or the danish war axe (armor piercing).  They are always veteran.
  • Select Fyrd – Like the thegns in the middle Saxon  army, may have armor and usually use a spear and shield.  These are the regular soldiers of the army.
  • Fyrd – Just like the middle Saxon army.
  • Fyrd Skismishers – Just a couple to round things out.  They will be the same as the middle Saxon skirmishers.

Vikings:

My view of the Vikings (or Norse) is that they are rapid moving and hard hitting.  They are based on the 3 man warband to give the spectacular effect in combat.  They were probably quick to cut and run when things went badly for them, less so out of fear, but mostly for practical reasons.

  • Hirdmen – These troops are the huscarls of the Viking world.  Well armed and armored. They may have war axes and will have fear and veteran status.
  • Bondi – Thse troops are lightly armored and carry spear and shield.  They are the backbone of the Viking army.  They fight well and a portion my be given veteran status.
  • Bondi Archers – Formed archers.  The Viking army may have a few of these.  Bow armed and massed 3 to a stand, these are definitly not skirmishers.
  • Berserkers – The legendary crazies of the Norse world.  They wear no armor and don’t use shield.  They are fanatics that carry a battle axe.  They also cause fear.

I have not thought out the Welsh yet but you can bet that there will be a fair amount of longbowmen formed and in skirmish order.  I have not decided about what kind of line troops they will have.  I’m leaning toward regular heavy infantry that have no armor but carry a spear and shield.


Uses for the new group

March 12, 2009

I’ve been thinking how to use the johnswargames group on yahoo.  One of the things I will be doing is posting beta rules there to kick around with members as they like.  I figure, maybe (just maybe) I can finally get some feed back from an independant source.  Also, it will be a way to answer questions that might come up during game play.  The rules directory listing seems to have generated some interest.  A big thanks to all of those folks who have taken the time to having a look at Ancients D6.


New Yahoo Group

February 24, 2009

I’ve created a yahoo group for Ancients D6 and any other game that I end up designing.  Come on by to ask your questions or just say Hi. 

http://games.groups.yahoo.com/group/johnswargames/

John


HaT Late Roman Madium Infantry Review

February 1, 2009

I’ve started my first foray into the world of 1/72 scale plastics.  My first review is of the HaT Late Roman Medium Infantry. 

The box contains 4 sprues, 12 figures  each. Each sprue is identical so you have 4 of each figure.  The figures themselves are almost flash free.  There is very little clean up involved.  As well, the shields and most of the weapons come attached to the miniature.  There is one figure that holds a spear over head and forward.  He has a loop hand for a spear that is provided.  The other figure is the standard bearer.  The standard has to be glued to the figure’s open hand.  There are two options for the standard.  There is a Vexillum (shown) and a Draco. 

romancommand1

Late Roman Command and Spearmen

The second group contains more spearmen.  Some wear a Pannonian cap while other wear a helmet.   The poses are pretty active but none seem to be outrageous.

medroman1

Medium Roman Spearmen

The set is made of soft plastic.  It is very bendable.  One of the spearmen has a spear that curves from being stressed under pressure but the plastic does seem to bend back into place very easily. 

Soft plastic aside, this set is pretty good.  The detail is sharp and the scultping is realistic.  The box retails for $7.50 for 48 figures.  Gamers requiring large amounts of figures should consider using these for their Late Roman Troops.


The Photo Stage

January 31, 2009

Today, I built a photo stage for taking pictures of miniatures.  This will be useful for reviewing miniature lines and taking quick pictures for painting tutorials.  The box measures 15″ X 10″ X 10″.  The short wall is not necessary for photography.  It is there to stabilize the back wall.  I used a single sheet of 3/8″ foam board 20″ X 30″.   I cut it into 4 15″X10″ sections.  I cut down the short wall to 10″ X 10 3/8″.  I used PVA glue and wire brads to fashion it all together.

The stage with 2 100 watt lamps.

The stage with two 100 watt lamps.

 Still experimenting with photography.  I am not so good yet.  I know the general principles but it will take time to get the right mix of light and positioning.


More Rules Tweaks

January 9, 2009

I’ve changed the way Behemoths and Chariots work.

Behemoths no longer retreat if they lose a combat.  Instead, if they faila morale check, they are destroyed.  Furthermore, they can rampage.  Any formed unit (light or heavy) that is within 1″ of the rampaging elephant takes 2 hits and makes a saving roll as normal.  If they took any damage, they make a melee morale check.

Chariots are simply destroyed if they fail any morale check (missile or melee).  The rational is that chariots are being pulled by multiple horses.  If one horse is incapacitated, the chariot is out of action.

Any troop may now break off combat per the break-off movement rules so long as they are faster than the enemy they are engaged with.

Infantry will be reclassified as heavy, light and skirmish infantry.  It follows the Ancient historians a little better.  No game effect.  Just cosmetic.

Finally, I have reclassified some of the infantry.  Peltasts now have a charge bonus similar to the roman infantry, simulating a short range javelin barrage.  Most Greek and Thracian peltasts will have 3 figures and will be classed as light infantry.  Units such as Samnites and other Oscan tribes will have 4 figures.  They will be classed as heavy infantry but will retain the 2″ movement.


Happy New Year!

December 31, 2008

Wishing everyone a happy new year for 2009!

I am planning to be more active on the site.  I want to finish up the final minor tweaks to Ancients D6. As well, I am going to build out some early medieval lists for Norman/Saxon/Vikings and perhaps a few continental armies as well.

My big plan is to write and play-test Black Powder Wars.  The rules are basically done but I need to refine a few things such as how the turn sequence is done before I can begin the play-testing.

Finally, I’ll be doing some game reviews.  These reviews will include a battle report of the game complete with annotations on how the rules work.  If the games are not played solo, I’ll invite the other players to give their impressions of the game as well.

Stay tuned!  It all starts in January!

John